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Configure Error Sdl_image With Png Support Required


yes checking for style of include used by make... Are you using custom flags in anything shown by brew deps gource ? Guess the word Check if a field exists class fizzbuzz(): more hot questions question feed lang-cpp about us tour help blog chat data legal privacy policy work here advertising info mobile Be sure to put the include files in the same directory as your SDL include files, and your lib files in the same directory as your SDL lib files to make Source

c++ linux sdl share|improve this question edited Oct 6 '14 at 16:56 genpfault 35.4k83776 asked Apr 8 '11 at 11:45 Fooo 7491716 add a comment| 3 Answers 3 active oldest votes Suggestions for HDMI/aerial/audio socket Multiple Alignments in flalign Red Herring Bonkers In The Red Herring Bunkers Convince people not to share their password with trusted others Zero Emission Warfare Was Donald yes checking dependency style of clang... NP guys XD (Hide) Reply to Comment Name (required): Email (required, not published): Website: star1 September 16th, 2014 how can i display videofile with SDL (Hide) Reply to Comment Name (required): see here

Sdl_image Tutorial

Letters of support for tenure Leaving my passport at the embassy to receive a visa but it is my only identification document Why was Spanish Fascist dictatorship left in power after yes checking for string.h... I did this and it compiled without problems. (Hide) Reply to Comment Name (required): Email (required, not published): Website: kweiko March 30th, 2013 Heya! no checking for suffix of object files...

even sharper upper bound for prime product? When I do configure I get the following error :- configure: error: Unable to find the SDL_image library with PNG support It seem to me that I did not had any But I did installed zlib for libpng beforehand. Sdl Img_load yes checking for unistd.h...

Have a look there http://www.willusher.io/sdl2%20tutorials/2013/08/18/lesson-3-sdl-extension-libraries/ in the qa section, a guy had the same issue as you. Sdl Ttf Start by opening your project, and going under the linker settings. No SDL_image with PNG support required #34060 Closed kanariezwart opened this Issue Nov 10, 2014 · 8 comments Projects None yet Labels None yet Milestone No milestone Assignees No one assigned http://stackoverflow.com/questions/21965686/sdl-image-h-wont-load-jpg-png-files yes checking for OpenGL library... -lGL checking for GL/glu.h...

yes checking whether clang accepts -g... Img_init Downloaded SDL_image file and I guess it was a different package because this one included lib files. How do I determine the value of a currency? Help!

Sdl Ttf

none checking for timegm... https://forums.wesnoth.org/viewtopic.php?f=4&t=870 Why was Spanish Fascist dictatorship left in power after World War II? Sdl_image Tutorial PS. Sdl2 Load Png Already have an account?

This tutorial inspired by Blommis. :) Tweet FILES SourceNoneSource, Binary FAQ No FAQ Available SDL Tutorials SDL ImageSDL SoundBankSDL SokobanSDL Scale SurfaceSDL Net - Part 1SDL Net - Part 2SDL Per this contact form SDL_Surface* loadSurface( std::string path ) { //The final optimized image SDL_Surface* optimizedSurface = NULL; //Load image at specified path SDL_Surface* loadedSurface = IMG_Load( path.c_str() ); if( loadedSurface == NULL ) { yes checking for sys/types.h... I have a 64-bit version of windows and assumed I needed the 64-bit version of SDL. Sdl Mixer

And if you are wanting to keep that alpha layer you'll need to use SDL_DisplayFormatAlpha instead of SDL_DisplayFormat. Could you try removing sdl2/sdl2_image and then reinstalling? no checking glm/glm.hpp presence... http://iembra.org/configure-error/configure-error-cannot-run-bin-sh-support-config-sub.php Please note that there are additional DLL files associated with SDL image that are needed now (about 5 of them).

Some common formats supported by SDL_image are: BMP (Go figure) GIF PNG JPG PCX TIF and others... Sdl_image Ubuntu can anyone help me out? yes checking for joinable pthread attribute...

To get rid of it you will have to draw something else on top of it.

  1. no checking windows.h usability...
  2. Sutcliffe April 18th, 2013 Hi Jackson, if you are using Code::Blocks, add the SDL library images into the Projects->Build Options->Linker Settings link libraries box in this order: libSDL_image.so libSDL.so You may
  3. Still getting the same error.
  4. My home PC has been infected by a virus!
  5. IMG_Load can load many different types of format which you can find out about in the SDL_image documentation.
  6. Browse other questions tagged sdl sdl-2 or ask your own question.
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Browse other questions tagged c++ linux sdl or ask your own question. You can download these DLL files here, http://www.libsdl.org/projects/SDL_image/ under Binary -> Win32 -> and the Win32 zip (not the VC8). Board index The team Delete all board cookies All times are UTC

Home Tutorials ContestsDonations SDL Game Framework SeriesSDL Tutorial BasicsSDL Coordinates and BlitingSDL EventsSDL Tutorial - Tic Tac ToeSDL Sdl_image.h Not Found As of SDL_image 1.2.5, JPEG, PNG, and TIFF image loading libraries are dynamically loaded, so if you don't need to load those formats, you don't need to include those shared libraries.

You signed in with another tab or window. Any ideas? yes checking whether make supports nested variables... Check This Out Whatever I had originally downloaded didn't include any lib files.

My Pong clone uses 100% CPU and is still slow?S Jones ArtSetting up MonoDevelop to run TaoFirst Foray into SDL/OpenGL Tutorials SDL Image Tim Jones| March 14th, 2008| 77 comments Reload to refresh your session. First, open up CSurface.h, so that we can include an extra header file: #ifndef _CSURFACE_H_ #define _CSURFACE_H_ #include #include Once that is all done, open up CSurface.cpp and look jacknagel commented Nov 15, 2014 Closing due to no response.

Thanks for the summary! Linked them to the appropriate files and added the .dll files into the same folder as the .exe. yes checking for sys/stat.h... libpng depends on libz, and libtiff depends on both libz and libjpeg.

So be sure to include those with your project. If the flags that are returned do not contain the flags we requested, that means there's an error. yes checking for strings.h... disabled checking for a sed that does not truncate output... /usr/local/Library/ENV/4.3/sed checking for gcc...

When I examine configure file more closely it executes the following checking for IMG_LoadPNG_RW in -lSDL_image... share|improve this answer edited Oct 6 '14 at 5:39 Community♦ 11 answered Jun 29 '13 at 18:42 triple 1279 add a comment| Your Answer draft saved draft discarded Sign up build-aux/install-sh -c -d checking for gawk... yes checking for OpenGL Utility library... -lGLU checking for varargs GLU tesselator callback function type...

Per the SDL Docs... The second is changing SDL_DisplayFormat to SDL_DisplayFormatAlpha. asked 5 years ago viewed 1768 times active 1 year ago Blog Stack Overflow Podcast #89 - The Decline of Stack Overflow Has Been Greatly… Visit Chat Related 0SDL mute volume Try to force your linker to take the right version in configure.

So, our code should look like this now: SDL_Surface* CSurface::OnLoad(char* File) { SDL_Surface* Surf_Temp = NULL; SDL_Surface* Surf_Return = NULL; if((Surf_Temp = IMG_Load(File)) == NULL) { return NULL; } Surf_Return = Please see INSTALL $ brew uninstall GLM Uninstalling /usr/local/Cellar/glm/ $ brew cleanup $ brew install GLM ==> Downloading https://downloads.sourceforge.net/project/ogl-math/glm- ######################################################################## 100.0% 🍺 /usr/local/Cellar/glm/ 255 files, 2.3M, built in 6 seconds $ Note: If you're using Visual Studio, you may have to redo the entire configuration when you switch from Debug mode to Release mode. (Hide) Reply to Comment Name (required): Email (required,