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Configure Error No Opengl Library Found On This System. Gentoo

Windows: Other Your Windows system may provide OpenGL 1.1, which dates from 1995. To compile and link foo.c using MinGW and GLEW you need gcc -DUSEGLEW -Wall -ofoo foo.c -lglew32 -lglut32cu -lglu32 -lopengl32 The -DUSEGLEW compiler flag defines the USEGLEW variable which my codes SDL 1.2 had limited homebrew support for the Dreamcast. This will put the header files in C:\MinGW\include and the libraries in C:\MinGW\lib. Source

Please see docs/README-emscripten.md for more details. For my video tutorials, check out: http://www.youtube.com/webhunterification Adv Reply Quick Navigation Wine Top Site Areas Settings Private Messages Subscriptions Who's Online Search Forums Forums Home Forums The Ubuntu Forum Community I found them on nvidia forum (the official "download" site has only old beta driver) - http://www.nvnews.net/vbulletin/showthread.php?s=7916dd2131ebbcc9c493f473a3cff783&t=119682 Using this tutorial I've managed to uninstall default nvidia modules in Ubuntu 8.04 and However, the GLEW libraries provided on the GLEW web site are for the Microsoft compiler and is not compatible with MinGW.

At least in theory, this should Just Work if you have Windows 8.1, Visual C++ 2013, and the Win8/WinPhone/etc SDKs installed. When I had Wine from deb packages Alsa worked flawlessly.As your configure.log paste show it, you are missing the alsa development package(seems to be libaudio2-dev and/or libasound2-dev)Code:conftest.c:51:28: error: alsa/asoundlib.h: No such Report a bug This report contains Public information Edit Everyone can see this information. means the GLU library was not found.

  1. So I was able to compile wine successfully but unfortunately I have another problem: 64 bit.
  2. GLEW will be available from a regular command prompt.
  3. The only relevant package I can remember updating since it last worked is ia32-libs.
  4. To anybody else having problems with 64-bit + wine, remember to chose the installer file that ends with -pkg2.run when you don't want to use the packages that come with your
  5. I reinstalled that package, recompiled Wine, reinstalled it and Alsa works.
  6. My system is 32-bit.Reinstall your video drivers.
  7. You can see some current quirks we work around in there (send patches!).

Unzip the archive, point your project at its "include" directory for headers, and link against SDL2.lib (and optionally, SDLmain.lib if you want SDL to provide a WinMain() that calls your standard yes checking for -lGL... yes checking for -lGL... SDL2 can be built with either Haiku's gcc4 compiler or their legacy, BeOS-compatible gcc 2.95.

Join Date Apr 2010 Beans 134 DistroKubuntu Re: Wine compile returns "No OpenGL library found on this system" Originally Posted by Artificial Intelligence Moved to Wine Section. This means it is possible to build an SDL that has support for all sorts of targets built in, and it will examine the system at runtime to decide what should Windows: MinGW and GLEW In order to use more advanced features in OpenGL like shaders and frame buffers, you need to get around the libraries provided by Microsoft, and use the a fantastic read Do 'make depend && make' to compile Wine." I installed all packages from this script - http://kegel.com/wine/hardy.sh from http://wiki.winehq.org/Recommended_Packages I also have installed these, but I still get that error: freeglut3-dev

OpenGL also works... Every thing else it needs will be dynamically loaded at runtime: X11, ALSA, d-bus, etc. Ubuntu Logo, Ubuntu and Canonical Canonical Ltd. If you get undefined reference to glWindowPos2i you may have an old GL library.

Link against SDL as normal, and expect it to be available on the player's system. However I did compile WINE on 32-bit F14 and the following is what I installed to get rid of all the ./configure errors. I've tried a beta3 build (pre-compiled) on Ubuntu, and had no video playback. yes checking for GL/glu.h...

If you want to grab these, it can save you some hassle. http://iembra.org/configure-error/configure-error-curl-library-not-found.php The USE flags for emerging wine are: app-emulation/wine-1.2 USE="X alsa cups fontconfig gecko jpeg ncurses opengl oss perl png ssl threads truetype (-capi) -custom-cflags -dbus (-esd) -gnutls (-gphoto2) -gsm (-hal) -jack because wine is still 32 bit and does need 32 bit libraries. We've tested with "PNaCL" specifically, but you can probably make this work with other compilers too.

Fazer Post subject: Posted: Fri Sep 26, 2008 9:21 am Level 3 User Control Panel Joined: Tue Apr 08, 2008 3:12 pmPosts: 80Location: Jelenia Gora, Poland I have Geforce 8800 GT, When shipping a Linux game on Steam, do not ship a build of SDL with your game. I will test it more, but do you have any ideas what can I do with it? have a peek here Register All Albums FAQ Today's Posts Search Using Fedora General support for current versions.

not found checking for -lGL... Mac OS 9 ("Mac OS Classic") Support was removed in SDL 2.0. Note that my version of GLUT has been patched to provide glWindowPos2i which otherwise would not be available on Windows systems which support OpenGL version 1.1.

Consoles (PlayStation, XBox, Wii, etc) SDL2 does not currently support these platforms, but we'd really like to!

FedoraForum.org is privately owned and is not directly sponsored by the Fedora Project or Red Hat, Inc. SDL tries to do the right thing by default, though, so you can usually get away with no options at all. "make" could be "make -j4" or whatever if you have OpenGL is supported on most modern operating systems, but how to compile and link programs varies greatly. It also provides bin\glut32.dll.

There's some rudimentary support in SDL 1.2. Link in my glWindowPos code or use glut32cu.a with MinGW. Thanks for any sugestions. Check This Out Post your configure.log somewhere.

So if you get errors like this one: wine: '~/.wine' is a 64-bit installation, it cannot be used with a 32-bit wineserver or with winetricks: ------------------------------------------------------ This package does not work Defolos View Public Profile Find all posts by Defolos #2 18th March 2011, 09:45 PM stoat Offline Registered User Join Date: Jun 2006 Posts: 7,549 Re: compile wine The makefile should automatically detect that you are using MinGW. I have fast feet.

It works on similar principles to the configure script, but you might find that you enjoy it more, if this is the sort of thing you generally enjoy in the first I will test it more, but do you have any ideas what can I do with it? Please get in touch with us! This is provided by the OpenGL Extension Wrangler (GLEW).

I did it and it didn't help :-/ I found that in this file - http://www.winehq.org/pipermail/wine-cvs/2006-September/026213.html Wine seeks for /usr/X11R6/lib/libGL.a. As /usr/lib/libGL.so points to the 64bit library Vidar Braut Haarr (vhaarr+launchpad) wrote on 2010-01-28: #3 I don't know, how can I find out? It's probably best to ignore it for now. 5 Sep 2014, 1:15am Reply GothSpark Posts: 1 Joined: Sep 2014 Hi, i seams to have problems compiling under Ubuntu gnome, i am Unpack the tarball in the root of your filesystem and it'll install headers, libraries, and sdl2-config in /usr/local (or install wherever).

I got through autogen.sh and configure, but make dies at various points with these errors: error: ‘SOUND_PCM_WRITE_RATE_is_obsolet_use_SNDCTL_DSP_SPEED_instead’ was not declared in this scope I've made a note of this one on